package me.lc.superDown.sprite.tools;

import com.wiyun.engine.nodes.Sprite;

import me.lc.superDown.core.GameSystem;
import me.lc.superDown.sprite.GameTool;

public class FlowerTool extends GameTool {

	@Override
	protected void createToolSprite() {
		toolSprite = Sprite.make(GameSystem.tex_flower);
	}

	@Override
	public float getToolWidth() {
		return GameSystem.tex_flower.getWidth();
	}

	@Override
	public float getToolHeight() {
		return GameSystem.tex_flower.getHeight();
	}

	@Override
	public synchronized void hitTool() {
		// TODO lc 可以加上花的数量统计

	}

}
